Thursday 13 July 2023

More vehicles!

 

Writing continues slowly, but the timeline is pretty much complete. I plan to get space vehicles completed soon and then character generation. 


A work-in-progress modular base transporter

Combat vehicles

Bison!

Squid

Thursday 22 June 2023

Space vehicle design




Last weekend I created a draft design sequence. I can tell you that no matter how long or hard you think about your game's ships (vehicles, in this case), you don't know them until they tumble out of a big clunky spreadsheet. When I started, I was planning on very hard science-based travel. Maybe because my original inspiration was my 5-year-old's efforts in Space Simulator and Kerbal. Ultimately, unless you want a game about vast tanks of reaction mass, tiny pods, and months of travel, it takes away more than it gives. So I have handwaved in some helpful exceptions to current physics.

We were wrong! You can tweak the Higgs field. Using the Mach-Fontier inductor, you can fool your space vehicle into thinking it has only 1% of its inertial mass". Combined with the super-high-efficiency Quan-Ebrahimi fusion engines, you get weeks or months of 1g thrust. Thank you, magnetic reconnection! Cheers, magneto-plasmic surrogation!





Monday 29 May 2023

Random!

 I've been working on a non-Orbital Elements commission. Normal service should resume soon.





Saturday 6 May 2023

Slow and steady...

 This last week's efforts have been reasonable. Not exactly knocked out of the park, but enough new content that I feel like getting Orbital Elements into a publishable state is realistic.



I completed a write-up of the archology movement that sees Earth's population move into 97 "megacities".

Farms and forests

Earlier rough sketch

Friday 28 April 2023

Progress - it's coming.

 I've been too busy to make much progress, but things may be about to change. I've been layed off, so the argument for not having enough time may not apply for a while.

Watch this space!




More vehicles!

  Writing continues slowly, but the timeline is pretty much complete. I plan to get space vehicles completed soon and then character generat...